--------------------------------------------------------------------------------------- v8.52 [August 21, 2018] - Fix seams for a ground texture found in Tephra Cave optional area - Reduce contrast of mipmap effects of the texture mentioned above --------------------------------------------------------------------------------------- v8.51 [May 7, 2018] - Fix location of bush texture that affects optional pink bushes - Fix optional "Text" texture paths - Fix long path to optional textures in 2160p pack --------------------------------------------------------------------------------------- v8.5 [May 3, 2018] - Higher resolution UI textures for 4k resolution monitors - Remade the main font to more closely match the original + fix some issues - Fixed a few environment textures that were slightly discolored - Adjusted some mipmaps with arbitrary effects to use the "_arb" suffix - Added fix pack for low-rez mipmaps that are affected by arbitrary detection - Rearranged a bunch of textures, delete old packs before installing this! --------------------------------------------------------------------------------------- v8.4 [October 13, 2017] - DDS quality is now equivalent to PNG - Fixed mipmaps for several textures --------------------------------------------------------------------------------------- v8.3 [August 8, 2017] - New textures and texture fixes by Rickv123 > Bionis Leg - Bushes, Paths, Grass > Colony 6 - Paths, Walls, Dirt > Colony 9 - Paths, Walls, Mountains, Grass, Dirt > Prison Island - Rocks, Mountains, Bricks > Sword Valley - Walls, Mountains, Dirt - Added upscaled/reworked Affinity icons by Mr.Parrot - Fixed mipmap window effect in Ether Mine - DDS packs are now in BC7 format --------------------------------------------------------------------------------------- v8.2b [May 9, 2017] - Port textures (grass, tree bark) from other areas to Alcamoth - Re-add dynamic mipmaps for grass textures in Bionis' Leg and Colony 6 - Add mipmap effects for grass textures in Colony 9, Eryth Sea, Fallen Arm - Also tone down the contrast of grass textures in Eryth Sea - Add new missing grass texture to Satorl Marsh - Add updated barrel texture found in Colony 9 --------------------------------------------------------------------------------------- v8.2 [May 4, 2017] - New Melia mask (Alcamoth segments) + fixed masks - New Junks textures by Evil Jerk - New Colony 6 roof texture by zyxomma100 - New Makna Forest leaf texture by Mr. Parrot - DDS packs now use internal mipmaps, Dolphin 5.0-3506+ or Ishiiruka required - Mipmaps are now slightly higher quality for both packs - Fixed several PNG environments that had transparency that shouldn't have - Fixed mixed up previews for optional straploaders --------------------------------------------------------------------------------------- v8.1 [Febuary 18, 2017] - New Barrel texture found in Colony 9 by frozenwings - Fixed several textures in PNG pack that didn't load - Fixed a few textures with bad dimensions - Fixed a few textures with transparency (that shouldn't have had it) - Fixed mipmap effect for lamps on Bionis' Leg - Fixed mipmap glare effect on window in Ether Mine - Removed a few duplicate textures that were found - Replaced "Circular Tree Wall" texture in Colony 6 with a new texture - Remake Colony 6 Dirt, Grass/Dirt Path, Metal/Dirt Path --------------------------------------------------------------------------------------- v8.0 [Febuary 2, 2017] - Added more textures by ReNext > Riki's Skill Tree Text (Italian) > Textures found in Colony 6 (from Colony 9) > More Faithful Mechonis Textures > Several More Italian Text Textures > Optional Mechonis Sword Textures - Added textures by Evil Jerk > Reworked Character Portraits > Missing Arts Icons > Combat Monster Icon > Miscellaneous Environment Textures > Optional Low Tension Portraits > Optional NG+ Smaller Icon > Optional Colony 6 Completed Map --------------------------------------------------------------------------------------- v7.6 [October 15, 2016] - Reworked Bionis Interior Textures - Added lots of textures by ReNext > Bionis Textures (Only Normal) > Mechonis Textures (Normal and Rusty) > Tephra Cave - Mag Mell Ruins (Door and Lights) > Fixed Satorl Marsh Textures > 3 Italian Skill Names > More Italian Text > Missing Skill Tree Textures --------------------------------------------------------------------------------------- v7.5 [July 23, 2016] - Added tons of new textures by Drogean. > Colony 9 - Broken Brick Wall, Metal Containers/Tanks, Carpets, Tree Planters in the Park, Misc Rocks, New Metal Path (replaced the old one) > Colony 6 - Exterior Walls, Internal Walls, Fortress Areas > Satorl Marsh - Temple Walls and Ground, Re-made Bushy Grass > Bionis Interior - Walls, Floors > Makna Forest - Trees, Logs, Ground, Dirt, Grass, Rocks > Frontier Village - Ground, Walls, Trees - Added optional recolored Monado textures by ArchTalko --------------------------------------------------------------------------------------- v7.4 [June 27, 2016] - Texture pack now uses the region free name "SX4" - New Colony 9/Bionis Leg/Satorl Marsh textures by Drogean - New Otharon and Dickson textures by Drogean - New Sharla hair mask by Drogean - New hair texture for Fiora - New HD-ish portraits for low tension - Alternate portraits for low tension (uses red-tinted high tension) - Added HD Italian textures by ReNext - Fixed a few text textures and a UI texture with bad aspects - HDify the junk texture found on the title screen --------------------------------------------------------------------------------------- v7.3 [April 12, 2016] - Fixed texture that had issue with letter "ï" - Merged changes from all mini-update packs (changes below) - Added many HD French textures - New weapon texture for Sharla - New texture for Xord (Bronze Face) - New miscellaneous Mechon textures --------------------------------------------------------------------------------------- v7.2 [August 28, 2015] - New Driver weapon texture for Reyn - New Sword weapon textures for Dunban - New Satorl Marsh HD fog effects - New Collectopaedia icons that more closely match the originals - Replaced Satorl Marsh improper "bubble" effect with "glitter" effect - Replaced Satorl Marsh "distant" tree textures with HD versions - Old "bubble" effect is now an optional texture - Greatly reduced the contrast of Eryth Sea water - Updated wall textures in Tephra Cave - Updated the Valak Mountain snow texture --------------------------------------------------------------------------------------- v7.1 [August 3, 2015] Pack Changes: - 30 FPS patch removed (enable PAL60 instead) - Pack structure has changed again (delete old packs) - Fixed Tephra Cave maps, they were 3 pixels off vertically - New Arts combat circles - Fixes to "Lure Enemy" icon - Fixed positioning of "Shutdown" arts icon - New sparkle effect when leveling up arts - Fixed mipmap effect for grass in Bionis Leg - Better icons for map/minimap - Added 3 new Tephra Cave environment textures - Updated Valak Mountain snow + dynamic mipmaps - Ported BrunoFBK's Colony 9 water to Eryth Sea - Replaced "System Save" with a more accurate image - Alignment fixes to font textures - More accurate map text borders/discovery boundary - More accurate quest "!" textures - Better font for "Story Memo" - Added a few missing Melia head masks - More accurate menu palette cursor - Skins for Nopons adding furry texture - Various weapon retextures Optional Texture Changes: - Method to installing optional textures has changed (See ReadMe) - Optional Monado textures now have the suggested FX supplied with them - New optional BIS armor recolors for Dunban/Seven - New optional higher quality pink bushes (that went missing in v7.0) - Old text borders/discovery boundary is now optional - New optional high-rez static map text borders/discovery boundary - Old "System Save" is now an optional texture --------------------------------------------------------------------------------------- v7.0 [July 4, 2015] - Additional Armor and Weapons folders now sorted by character - Optional textures for Armor/Weapons updated for new structure - A bunch of new Armors and Weapons textures - New textures for Replica Monado and Monado Rudra - New Alcamoth environment texture (Bionis/Mechonis face off) - Reworked texts for "past" events (ex: One Month Ago) - Improved Ether Furnace texture - New optional Monado retextures --------------------------------------------------------------------------------------- v6.3 [June 19, 2015] - Added new HD environment textures - Added HD armors+weapons - Added HD title screen text (all languages) - Added optional Monado retextures - Optional Spanish text was merged into the main pack - Added back the 4x versions of the HD area maps - The pack is now licensed under CC0 --------------------------------------------------------------------------------------- v6.2 [March 25, 2015] - Added Missing HD text - New HD shirt for Dunban - Skill Tree fixes and added a Mask - Added back a globe texture that went missing - Added back a texture that went missing for items with full inventory - Added back an area map that went missing in Tephra Cave - Various texture dimension fixes - Removed some duplicate textures - DDS mipmap textures now include internal mipmaps --------------------------------------------------------------------------------------- v6.1b [March 8, 2015] - Pack is currently in DDS format only - Sharpened/Cleaned Gem Crafting Furnace - New Unique Metal Monado FX - Melia Hat fix for Makna/Eryth Sea - New Skill Tree textures by Echoes - New Monado Arts Kanji by echoII - New/Updated Tephra, Bionis' Leg, Water, and Sky textures by BrunoFBK v6.1 [February 9, 2015] - Dimensions/Aspect Ratio have been fixed for 100's of textures - AreaMaps have been downscaled to 3x to improve performance ^^ UltraHD pack now has the highest quality 4x original works - Remade textures for Break, Topple, and Daze - Remade Stars in the Affinity Chart - Remade Party screen character backdrop (gray box) - Remade other miscellaneous UI textures --------------------------------------------------------------------------------------- v6.0b [January 26, 2015] - Added missing Colony 9 Grass - Added missing Eryth Sea HD Night Sky - Updated water with BrunoFBK's latest version v6.0 [January 26, 2015] - Paletted textures in Dolphin was fixed! There is now only a single "Core" pack - Some restructuring to the folder heirarchy - HD Armor Icons v1 complete - New default retexture for the Monado I & Monado II - Fixed Chat Bubbles to have transparency - Added a few more Armor variations for Seven - Melia base Armor and variations retextured - More accurate retexture of the arts portrait circle - Skill tree icons fixed to have a gold border instead of a silver border - New HD texture for "No Data" at Save/Load screen - Fixed up menu title for Trade Window - A New Death Vision icon for Mechonis Field boss - Shulk in Colony 9 Strap Loader is now used by default - Updated the List to include latest Contributors - Environments are now included with the main pack --------------------------------------------------------------------------------------- v5.7 [December 27, 2014] - Updated Burst Affinity texture (to look like original) - HD Chat Bubbles rework and new textures - Three new Death Vision icons - New icon retextures for Ether Crystals - Fixed corners of Colony 6 Reconstruction UI - Added a few missing Melia hair retextures - Two more Speed Suit textures + 1 rework - Optional Monado Spectral Effects - Optional Wii Monado I texture - Restructured the Optional Monado Textures - Updated the ReadMe files with better instructions - Dropped the "U" from the pack version for there is no longer a "Contributers Pack" --------------------------------------------------------------------------------------- v5.6U [October 18, 2014] - Added "Armor" folder for armor retextures - New Armor textures for Shulk + Seven - New hair textures for Seven + Vanea - Better retexture for the Gem Socket - Gem textures for Equipment + Crafted - Updated menu bar textures to have the "glare" effect - Fixed both maps for Bionis Leg (missing ledges) - Removed some old grass textures indefinitely - New environment textures + they are now in their own pack - The "World" folder was removed (now "Environment") - Created a much better and more colorful ReadMe. - (USA "Dolphin Only" Pack) Over 2k paletted textures added - (Europe "Dolphin Only" Pack) About 2k paletted textures added --------------------------------------------------------------------------------------- v5.5U [September 11, 2014] Pack Changes: - Updated UI_Minimap-Clock_Side - Updated Gem Cylinder Gauge - Updated Monado symbols, Melia Hair, +more optional textures by narcku - Updated portrait mesh for "Organize Party" screen - (Europe "Dolphin Only" Pack) Over 3k paletted textures added Structure Changes: - Moved the controller buttons to the "Tutorials" downloads - Combined optional "Costumes" into "Character Mod" - Removed "Static" folder and moved all subfolders to the main folder - Now all optional textures have a tag to know which folder to copy them to --------------------------------------------------------------------------------------- v5.2U [June 19, 2014] - Added back 3 static textures that went missing in v5.1 - Added Echoes Gem Crafting Cylinder Gauge v2 - Adjusted Repeating Portraits for Shulk, Reyn, Riki, and Melia - Adjusted MegaHeat Texture to not run into the numeric text - Adjusted Heat Texture to be centered with MegaHeat - New texture For "Skill Trees" Icon - New Area Affinity Icons (Chart + Field) - New Alvis Death Vision Portrait - New Vision Icon for Mechon Death Source - New Optional Wii Classic Controller Buttons - More Optional Xbox 360 Controller Buttons - Replaced Optional Playstation Buttons with better ones - Fixed the Dimensions of all Controller Buttons - Fixed up the Shop Textures + Small Portrait Windows - Area Text fix for Central Factory + added 4 missing areas --------------------------------------------------------------------------------------- 5.1U [May 25, 2014] - New folder structure for better texture organization (Read the ReadMe) - Removed the mismatched optional environment textures that show up in Colony 9 - New "Explosion" texture that displays in combat - Fixed the tabs in Inventory and Gem Crafting screens - Added Echoes' new textures: Area Texts+Bionis/Mechonis, Minimap Icons, Gem Cylinder Gauge, Directional "Goal" Arrow, Arts Level Meter - XbC Region Converter has been removed (USA now has its own pack) --------------------------------------------------------------------------------------- v5.0U [May 16, 2014] Changes: - All texture dimensions are now a multiple of 4. ^^ This prevents loading issues in D3D11, scaling issues in OGL, and should be faster - Textures are now divided into folders for better organization and to avoid lag - Removed some standard low-rez textures that snuck into the pack - Echoes' v1 portraits now use the higher quality version v2 portraits - Many more IDs for interface and other miscellaneous textures - Changes to portrait for Melia for high tension (she now looks more serious) - Many UI bars and elements were replaced with better versions - Higher quality X-Box 360 Buttons New HD textures for: - Alvis portrait in Makna Forest - HD Maps for all areas beyond Tephra Cave - Gem Crafting "Gem Man + Now Loading" icons - Collectopaedia Slots, Inventory Slots, Gem Crafting Slots - Climb Icon, Weapon Icons, Map Exit Icon, Menu / Story Quest Borders - Quest Checkmark, UI Equipment+Button Bars, "New" text in tutorials - Affinity Chart Bars, Gem Icons, Achievement Trophy / Chat Bubble, System Save. - Missing Party Level 4 Affinity Bar, Missing Monado "Armour" Icon - Various interface textures such as Backdrops, Arrows, and Icons - TOO MANY OTHERS TO KEEP LISTING THEM!! --------------------------------------------------------------------------------------- v4.5U [March 13, 2014] - Updated with many more contributions - Restructured folders to minimize navigation - Simplified using Echoes' straploaders - Included 30 FPS patch for PAL version - Included NameConverter for NTSC-U version --------------------------------------------------------------------------------------- v4.1U [September 28, 2012] - Added XBC_player's contributions - Added all map previews to prevent game crash - Added Wiimote Controller Button Retextures - Changed Folder Hierarchy --------------------------------------------------------------------------------------- v4.0U [August 27, 2012] - Added Xenxe's Arts Background - Added OllieLucoil's Title Screen Monado retextures - Added PS3 Controller buttons - Added original brown GUI retextures - Fixed Ether Mine map crash - Updated poweredbykimchi's face retextures - Updated Echoes' English Text retextures - Reorganized Folder Hierarchy - Most things should be only 2 folders deep - A lot of other small things that you may or may not notice! --------------------------------------------------------------------------------------- v3.2U [August 13, 2012] - Added everything except: Xenxe's HD Art Icons (no response), Skyrim HD grass texture, layberneth's font retextures (DL them from v2), terrains, recently done textures - Added Alekzanderk's affinity faces - Updated new "damage" fonts and "level" fonts - Reorganized Folder Hierarchy --------------------------------------------------------------------------------------- v3.0U [August 7, 2012] This is my first release, and the number of things added between this and the last release is big. Do not be afraid to report any mistakes! --------------------------------------------------------------------------------------- v3.1C CONTRIBUTOR'S PACK [August 8, 2012] For people who wish to contribute to the project. Contains a bunch of subdivided folders that may be a hassle to a user. Refer to here if you want to help. - Added all PSDs that I could find (credits to Alekzanderk for most of the PSDs) - Contains a complex folder hierarchy compared to v3.0 (highly recommend v3.0U for normal playing) - ONLY SX4P01 FOR NOW. Use the Game ID converter! USER'S PACK excludes PSDs for the sake of simplicity and size. CONTRIBUTOR'S PACK includes PSDs and complex folder hierarchy for those who want to help retexture. --------------------------------------------------------------------------------------- Pre-Version 3 [August 3, 2012] Pre v3 is a simple compilation of works that were finished in the original thread. I have not received permission from all the project contributors to gather up their works into one big downloadable file. -Layberneth's HD Retexture Set v2 -Arts: When installing Xenxe's HD Art icons or Alekzanderk's HD Art icons, copy all the textures you don't want FIRST, then copy the ones you want SECOND (so that the one you want overwrites the other. It will also fill in missing textures from both sides). - Xenxe's HD Art icon set v2.1 - Alekzanderk's Retexture Set [Part 1, Part 2, Part 3]: This should have the bulk of retextures as it retextures almost everything from UI menus to Arts icon set. UPDATE 12-07-29 -Faces: When installing Red_Schism's face retextures or poweredybkimchi's face retextures, copy all the textures you don't want FIRST, then copy the ones you want SECOND (so that the one you want overwrites the other. It will also fill in missing textures from both sides). - Red_Schism's Cast Face Retexture Set - poweredbykimchi's Face Release v2.5: Contains modified Shulk's hair which you can delete if you want - Echoes' English Text v1.5: Contains custom straploaders - poweredbykimchi's custom Straploaders - Skyrim HD Grass texture: This links directly to the original thread. --------------------------------------------------------------------------------------- v2 [March 14, 2012] - Added affinity tree party pictures - Added ingame fonts, including damage counters - Added colony 9/6 grass and foilage - Added 100+ portraits I missed in first release ---------------------------------------------------------------------------------------